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Fable: The Journey

Genre: Action Adventure
Role on Project: Lead Writer

Martin was the lead writer of the critically acclaimed story and characters in the Xbox 360 action adventure Fable: The Journey. World renowned gaming website GameSpot wrote, “From the strong relationships you build to the dangers you conquer along the way, you’re drawn in until this fantastic story is resolved,” while internationally respected British broadsheet newspaper The Telegraph commented that, “By turns amusing and affecting, its (Fable: The Journey’s) narrative is a significant piece of Albion lore, a terrific piece of fan service, and a fine piece of storytelling in its own right.” Gaming website GiantBomb stated that, “You end up genuinely feeling sorry for certain characters on several occasions when bad things happen to them, and the game culminates in a moment that will likely be among the most poignant seen in a game this year,” while Xbox 360 Achievements wrote, “With Gabriel’s gradual acceptance of his role in Albion’s fate and his touchingly filial relationship with both the tribe leader and Theresa, Fable: The Journey draws you into its world. Even the bit-part players are wonderfully drawn. Yet it’s Gabriel’s relationship with his horse Seren that really pulls at your heart strings.”

In his capacity as lead writer Martin worked closely with the game’s cutscene director during motion capture shoots at internationally respected Giant Studios (Avatar, The Adventures of Tintin), and during voice-over recording sessions.

Fable: The Journey tells the story of a young Dweller named Gabriel and his trusty horse Seren who are separated from their tribe and forced to embark on a perilous journey to rejoin their tribesmen. Along the way Gabriel meets the great Seer Theresa and becomes embroiled in an epic adventure to save Albion from the greatest threat it has ever faced.

Milo & Kate

Genre: N/A
Role on Project: Co-Writer

Although Lionhead’s groundbreaking character-driven project Milo & Kate was sadly shelved, Martin firmly believes that, “From a story and character development standpoint, this is the most groundbreaking, innovative and exciting video game project I’ve worked on,” while in an interview with Eurogamer (April 2012), the game’s creator Peter Molyneux described Milo as, “The most fascinating project I ever worked on,” and that it was, “…far more realised than the world ended up ever seeing.”

Martin worked closely with award winning film, TV and radio writer Lin Coghlan to co-write the project. To view excerpts from Milo & Kate, please visit http://www.johndower.co.uk/games-milo/, where the game’s performance director John Dower speaks about the project in greater depth.

Anomaly: Warzone Earth

Genre: Strategy
Role on Project: Co-Writer

Working with the talented team at 11bit Studios, Martin was one of a team of writers behind this multi award winning strategy epic, and was responsible for writing/localising the English version of Pawel Miechowski’s original Polish script. Amongst its many accolades the game won the 2011 Apple Design Award, while its Metacritic score of 94% (iOS) is one of the highest of all time.

Set in the near future, Anomaly Warzone earth charts 14th Platoon’s battle to save humanity from a mysterious and deadly alien invasion that threatens to overrun the planet.

The Movies

Genre: Management Simulation
Role on Project: Lead Writer & Voice Director

Martin’s first video game writing project was on Lionhead’s massively successful and critically acclaimed simulation The Movies, on which he worked as lead writer, penning 80% of the game and coordinating a team of writers. Martin’s duties included humorous radio news report and DJ speech writing, character speech/thought writing, coordinating with programmers and designers to create a system to generate bespoke, context sensitive reviews for user created movies, tutorial writing and directing voice actors. The game went on to win the 2006 BAFTA for Best Simulation and was awarded 95% from PC Zone magazine, 90% from Games(TM) and averaged an impressive 84% Metacritic score.

Black & White 2

Genre: Strategy
Role on Project: Co-Writer

Working as a member of a team of writers, Martin and his fellow scribes wrote the script and dialogue that brought this magical No: 1 hit to life. In it, the player takes the role of a deity that can directly influence human affairs, be it through good or evil actions. Aiding the player is a giant animal avatar that can be trained or neglected as the player sees fit, with the creature intelligently reacting to what the player is doing. Black & White 2 would go onto amass impressive reviews, with PC Zone and Games Radar both awarding the game 91%.

Pure

Genre: Racing
Role on Project: Writer

This multi award winning All Terrain Vehicle racing hit showed Martin’s genre versatility as he wrote a wide range of text and speech, including a charismatic instructor who mentors the player through the game and introduces each track, unique character profiles and personalities for each race driver and bespoke in-game race chatter that reflects the unique personalities and temperaments of each AI competitor.

The game was a huge commercial and critical success, winning numerous accolades including the Game Critics and Gametrailers ‘Best Driving Game of E3 2008’ awards.

Jonathan Kane: The Protector

Genre: First/third person shooter/stealth
Role on Project: Writer and Voice Director

Working closely with Polish developer Gingerbread Studios, Martin created the characters, penned the story and script and directed the voice actors for this action adventure (also released as Hidden Target in certain regions).

When a new terrorist organization (Scarlet Vengeance) learns that world renowned archaeologist Dr. Kelvin Guile has discovered the location of an ancient artefact capable of causing devastating destruction, they attempt to extract the information from him. But when he refuses to cooperate they turn their attentions to the only other person who knows the artefact’s whereabouts, Kelvin’s daughter Jennifer.

Hired to protect her is hardened British mercenary and Jennifer’s former love interest, Jonathan Kane. Together they must overcome their differences to escape the clutches of Scarlet Vengeance and ultimately thwart a terrorist atrocity that threatens the stability of the free world.

Attack on Pearl Harbor

Role on Project: Script Editor/Comic Strip Writer
Genre: Flight Simulation

For this World War II action flight simulation, Martin would polish the entire script and co-write a series of post mission comic strips that developed the story. In a unique twist, the game contains two campaigns that allow players to take the role of either the US or Japanese forces.

Spooky Spirits & Ghost Mania

Role on Project: Writer
Released: 2008/2011

Martin wrote the story and dialogue for this entertaining puzzler – released in 2008 on PC as Spooky Spirits and again in 2011 on Wii as Ghost Mania – which charts the adventures of Becky and Tim, a pair of ghost guardians searching for redemption after they are fired and kicked out of the Spirit World for sleeping on the job.